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AidTech
C#
Level design
Reviews
SQL
Unity 3D

Basic game mechanisms – laser and shield

Author: Alan Mcklin
AidTech
Level design

17.5.2014

In one of our last articles we mentioned one crucial ability – teleportation. Although teleportation is considering as the most interesting tweak of game, we can’t omit another…

Tags: game mechanisms, laser, shield, video

Main character

Author: Alan Mcklin
AidTech
Level design

21.4.2014

So, this is how our main character Benjamin Patton looks like. We will post character animation and gameplay soon.

Tags: 2D, graphics, main character

Terminal

Author: IvoB
AidTech
Level design

14.4.2014

Terminal is just a secondary, yet interesting element of the game. It’s one of our ways of how to deepen game universe, provide players with new information about…

Tags: developer, game development, hacking, mutter, story, terminál

GUI showcase

Author: Alan Mcklin
AidTech
Level design

12.4.2014

Game GUI is for showing information to player. It is for example mini map, compass, number of lives, user actions and so on. We have to achieve several…

Tags: dialog gui, game, GUI, life gui, pc

Level design – concept and inventing the first locations

Author: IvoB
AidTech
Level design

8.4.2014

First ideas At the very beginning of the game planning and development, we as developers have had several specific objectives: develop easy-to-play and fun 2D sci-fi game with…

Tags: AidTech, concept art, game, level, location, Storytelling
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About us

We are the three-member indie development team from Brno (Czech Republic). Our goal is to develop meaningful and fun games.

We’re enjoying our work on our game. It fills us, so we give it all our free time as we possibly can. Game AidTech is a reaction to the poor quality, easy and pointless games, which occurred recently. We are gamers too, so we know, what other gamers expect from games. We do it especially for you, and gamer’s community.

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